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Coupled with the ease of difficulty curve with the game offering the player the option of having a wrestler that will easily reach their potential, or a tougher and more realistic option of having your chosen wrestler only possibly reaching their potential presents the game both as an option for those looking for an in-depth, soul possessing experience and to those wishing for quick whirl and rise to the top of the industry.Įach mode, barring Exhibition, undertakes the same level of control of your chosen character (whether self generated, or chosen from the pre-created roster). While the game does offer complete customisation to the player, at the same time Wre Spi 2 offers enough depth in its already created roster to allow those who wish to head straight into the action, rather then spend time tinkering away.
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The title offers so much to the casual gamer as to those whom will be deeply convulsed with its depth. While in the case of me this stereotype is true, to envision this game as a experience just for the afore mentioned ‘nerd’ generation is too quickly judging the Wre Spi 2’s book by it’s cover. Many see the name text based, and immediately imagine a stereotypical nerd wearing his sellotaped glasses tapping away on his laptop, while simultaneously chatting online to his friends about the latest Warcraft add on. A vast range of moves have been made available, and can be tinkered to the players every whim. Every wrestler included in the title has been given their own attributes and personality, but more importantly a back-story situated in the form of their profile, which gives reason to care about how your wrestle fairs in their prospective career. While the roster and companies within Wre Spi 2 are entirely self generated by Grey Dog, the time and care given to each aspect has greatly helped to make this only a minor annoyance to those deeply wishing to play with their heroes from the US Scene. The depth of the title is as incredible as Grey Dog’s back catalogue of wrestling titles.
#HOW MUCH IS WRESTLING SPIRIT 3 PRO#
Lastly there is the Pro League, which again offers a different task, in that it is the one league where by all of the top stars are included in the battle to become the champion, your obvious challenge being to beat your cohorts to the finish line first. The World League offers the challenge of becoming the best wrestler in the world, as the player is set the task of rising to the top of the five national leagues in order to become the undisputed world champion. The Rookie To Legend mode (which I feel is much more interesting), sets the player the challenge of taking an upstart from the under card and help to work the rookies way up the ladder. In the Superstar Challenge mode, the player undertakes the role of a current wrestler in the game and set with the role of handling his career and taking him to the top of the tree. Wre Spi 2 arrives to the fold with five game modes: Superstar Challenge, Rookie To Legend, Pro League, World League and the straight to the action Exhibition Mode.
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Wishing to take the niche further, here arrives the sequel but will it succeed in providing an alternative reality for the gamer in the boots of a wrestler, or just prove to be EWR with a fancy outfit.
#HOW MUCH IS WRESTLING SPIRIT 3 PROFESSIONAL#
Rather than booking matches, the game focused instead on taking hold of the career of a Professional wrestler themselves, with the toils and benefits the life brings. Grey Dog were already ahead of us, and last year released a new take on the text-based wrestling simulation genre in the form of Wrestling Spirit. They have earned their kudos quite rightly, but there is only so far one can take the idea of booking a wrestling promotion until they seek something new. Famous for their EWR and TEW titles, Grey Dog has honed the Text-based wrestling simulation genre and even despite having relatively no competition it hasn’t blighted all that they have accomplished, creating their own niche in the market and remaining there for a good while. Unless you have lived in an underground bunker with no Internet access or contact with the real world, you will not have failed to hear about the good work achieved by Adam Ryland and his cohorts at Grey Dog software.